// ----------------------------------------------------------------------------
// CTextureMgr
// 
// This Manager class will be responsible for loading, freeing and using any
// texture images.
// ----------------------------------------------------------------------------

#include "headers/Tigerengine.h"


// ----------------------------------------------
// CTextureMgr::FreeAll()
// 
// Loop through all the loaded textures and free
// them from memory.
// ----------------------------------------------
void CTextureMgr::FreeAll()
{
	printf("CTextureMgr::FreeAll() has been called.\n");		// Debug message

} // CTextureMgr::FreeAll()



// Constructor and Destructor Methods
CTextureMgr::CTextureMgr()
{
	

} // CTextureMgr::CTextureMgr()

CTextureMgr::~CTextureMgr()
{

} // CTextureMgr::~CTextureMgr()


